Showing posts with label Roleplaying Games. Show all posts
Showing posts with label Roleplaying Games. Show all posts

Wednesday, August 10, 2011

The kittens! Won't anyone save the kittens?!

A desperate cry sends a brave fireman plunging into a raging inferno where he comes face to face with a firewitch and her flaming minions, as the World of ROLF invades ours following a spell gone awry!


ROLF: The Fireman vs. The Firewitch is the latest supplement for L.L. Hundal & Steve Miller's comedy game ROLF!: The Rollplaying Game of Big Dumb Fighters. With the usual assortment of pre-generated characters and new game rules, it's just about the only fun you can have for 50 cents anymore.

Download your copy today!

(And if you don't know what ROLF! is, then you need to click here to get yourself a copy of the basic game. (It's the most fun you'll have for $1.50.)

Tuesday, July 12, 2011

It's a funny thing about being funny....

With the re-release of ROLF!: The Rollplaying Game of Big Dumb Fighters, I received a pleasant surprise.

Not only have some of you out there purchased the game, but you're playing it. Not only are you playing it, but you're making your own original characters. Some of you have even noticed a "flaw" in the character generation system and taken the time to come to the blog and find my email address and write me. I just want to say thank you playing the game... it's why we make them!


Now, the designers of ROLF! do NOT consider what you've found a flaw; we thought it was funny and knew exactly what we were doing. That said, I acknowledge that our senses of humor aren't universal. Furthermore, I also didn't think the character generation system would be put to much use and that you players out there would be using the pre-generated characters rather than making them from scratch.

At the very least, your feedback is resulting in a couple of sentences worth of "optional character generation rules" in "Icing Otzi: A ROLF! Historical Recreation" (coming later this week) and if enough of you speak up in agreement over the "flaw," then a full-fledged Second Edition will have to be made. (Even if said "Second Edition" results from the addition of maybe ten more words at most... but they're very important words).

What is this "flaw," you ask? Ah, but that would be telling. See if you can suss it out!

RPGNow.com

Monday, May 2, 2011

Remembering and Immortalizing Bin Laden

Articles like this one (where Muslim Maniacs and hypocrites whine about the demise of their idol) and this one (where a lie is put to the claim that Islam is a "peaceful religion" that was "hijacked by a few extremists and twisted for their own agenda"... if is WAS true, would any "scholar" who valued his reputation be quoted in the world press complaining about Bin Laden's carcass being sunk to the bottom of the ocean?) and other pieces soul-searching about the death of the great Shit--sorry Sheik--reminded me that I did my own tribute to him back in 2007.

Click here to see Osama bin Laden as presented in the "Big Eyes, Small Mouth" roleplaying game.

Osama bin Laden: Dead and Buried at Sea

Wednesday, September 29, 2010

Roleplaying Game Update

A couple of weeks ago, I mentioned that I was going to design a little role-playing game just for the heck of it. Well, as soon as I announced that, I found myself with honest-to-God real work that took the place of my just-for-fun project.

But, with the rush jobs behind me, I'm hoping to devote time to the game project again. As mentioned, I'll be posting bits and pieces of it in this message forum, as I type them up. Comments, positive or negative, are invited.

For extra ease of reference, here are links to the posts that have been made so far.

The Highways of Horror


Thursday, September 16, 2010

A Return to Game Design

As some of you may already know, I used to be a full-time game designer. You can see my name in roleplaying game books from TSR, Wizards of the Coast, White Wolf, West End Games, Decipher and many other publishers, mostly from 1994 to 2004.

I sat down yesterday with the intent to design a "30-Minute Roleplaying Game"--where I give myself 30 minutes to devise and type up a super-simple RPG--but I found myself with ideas that I liked too much to put in such a quick little mini-game.

So, instead, I'm going to try something completely new for me. I'm going to try to design a game in public.

Each day, I will spend an hour or two working on it, and each week day, some new bit of mechanics or setting information will be posted to the message board connected to the website I've established to support my upcoming book, 150 Movies You Should (Die Before You) See. (I don't want to clutter Cinema Steve with too much RPG stuff... for all I know, I'm the only one here who cares about such geekery!)

I will, however, toss out the general setting here. Feel free to comment. If it sounds too silly, maybe I'll think of another backdrop/framework for the game to unfold within. (This is but one of three different settings that I think the game I have in mind will work for.)

The Highways of Horror
A Roleplaying Game of Phantoms and Fast Cars

The disembodied spirits of the dead roam the earth in packs, craving electricity wherever they can find it to keep their shadowy forms intact. They hunger in particular for the bio-electricity generated by human bodies, but they will drain anything. The only way to stay alive is to keep moving, to keep ahead of the hungry ghosts. And to do that, you need a fast car. Welcome to the United States of America in 2013 where the dead travel fast, but you can survive by putting the pedal to the metal and barreling through the night at 90 miles an hour.


(BTW, if you're interested in seeing what a "30-Minute Roleplaying Game" is, drop me an email at stevemillermail@gmail.com with the header "SM-30" and I'll send you one in pdf format, free of charge.)

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Legal Notice: The text in this post is Copyright 2010 by Steve Miller. All Rights Reserved. The Highways of Horror is a trademark owned by Steve Miller.

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